FloorEdit 2.9 readme ==================== New features ============ v2.9 - Improved 3D window - Added TR1 support (viewer only) - Improved item & trigger handling v2.8 - Can now convert TR4 levels to TR2 (no sprites yet) - Fixed some TR5 bugs - Register bugs fixed for the file right-click menu - 3D preview (all rooms) directly from windows (right-click menu) for TR2-5 v2.7 - FloorEdit now also displays the AI objects in TR4&5 - FloorEdit can now convert all static meshes to TR3 - FloorEdit now shows all triggers if you select a trigger, not only the first one. v2.6 - Sprite bug fixed - PRJ support primary version (import sector data) v2.5 - Sound bug fixed for TR3 converting (you need TR2WAD 1.5 to export sounds) - No Base TR3 level needed - Simple convert your TR4 level by right-clicking a .tr4 file in the windows explorer. v2.4 - Small bug fixed for the new TR4Objects.dat - Added 3D Preview fro TR3 Levels (TR4&5 will follow soon) v2.3 - Fixed TR3 Saving bug - Added TR5 support v2.2 - Fixed bug that maked FloorEdit go to fast causing the program not to respond the input. v2.1 - Support for reading TR4 levels (no saving yet). - Small bug in rotating items fixed - Can lock TR3 levels for use with TR2WAD and WADMerger (for costom levels). v2.0 - It's the first released version, but I used it for myself for a long time, so it's version 2 Known bugs ========== - Some static meshes will lose the light intensity after converting it to a TR3 level. The bug can't be fixed, since a TR4 file don't have this info for some object. Please don't use lights on the following objects: ROCK4 ROCK5 ROCK6 ROCK7 ROCK8 ROCK9 ARCHITECTURE0 ARCHITECTURE1 - Transperant textures won't work. Will be fixed in FloorEdit 2.9 I hope. Converting Levels ================= To convert tr3 or tr2 levels, you can right-click a tr4 level and select 'Convert to TR3' or 'Convert to TR2'. This will place a .tr2 level with the same name in the same folder. This will overwrite every other file with the same name! This feature is installed when you run FloorEdit. This means it only works after running the new FloorEdit at least one time. You can also convert it in the FloorEdit program. Click Edit and chose 'Import TR4'. Then save the level as a .tr2 level. 3D window ========= There is a small 3D window that renders the current room. If you press Draw Doors (below the room number) the rooms next to this one are rendered too. You can use page up/down to zoom in and out. The cursor keys will rotate the room. The 3D window isn't fully completed yet, so rotating doesn't work for 100%. In the 2D map, you can use ALT+click to place the target for the 3d window. NOTE: You can't select squares in 3D (yet?). 2D map legend: ============== Yellow dots Items Light green sectors Walls Gray sectors Walls Light blue sectors Floor Black sectors Doors MINECART COMMANDS (TR3): Dark red sectors Minecart stop position Dark green sectors Minecart curve to right Dark blue sectors Minecart curve to left CLOCKWISE BEATLE & TT COMMANDS (TR4&5): Dark red sectors Clockwise beatle and trigger triggerer square Dark green sectors Trigger triggerer Dark blue sectors Clockwise beatle How to use: =========== This program needs DirectX7 to run. Use the left mouse button to select a sector. Information on that sector will be displayd in the frames. Note that this release is only for the minecart setup, not all functions will work. The functions that will work are: Items: ====== If you select a sector, all items that are on it are listed in the drop down menu. If you select one, the OCB, switch flags, visible and clear body settings are displayd. On the right is the number of times this object is triggered. If you click the Next Trigger button the trigger will be selected. If the object is triggered more then once, click the button again to search for the next trigger. Triggers: ========= If you select a sector that has triggers on it, they will be listed in the drop down menu below the items. Select a trigger to view the flags for it. For OBJECT and TARGET triggers you can use the Find Object to go to the object. Doors ===== Use the right mouse button to go trough a door. If there is a floor and ceiling door, use SHIFT for the ceiling door. Locking levels (TR3 only) ========================= Click edit and chose lock level. Now save it and TR2WAD and WADMerger won't open your level anymore. Info about creating levels ========================== Lift (TR2) place a DUMMY trigger from 2x2 in the LOWEST room under the lift or Lara will fall trough it TR3: see TR3Manual.htm for info about TR3 objects ************************************** * Created by Michiel * * * * http://trwad.tripod.com/Index.html * * trwad@hotmail.com * **************************************